Notas detalhadas sobre Mudborne Gameplay



The genetic system has moved to a number system, allowing for much more flexibility, and you never have to 'start at 0' with things. You can keep multiple 'bases' to speed up breeding, but usually you can get what you need in two or three generations...IF you like math puzzles. The math is not super complex, you have a preview before any point of no return with hatching eggs, and there is a predictor that helps you with multiple generations of planning (to make sure it works like it does in your head!

- Dauber can no longer be used with plain mud to clear your colors - you will have to use a new magic mud if you want to change your changed colors.

Browse and rate player-created guides for this game. Or create your own and share your tips with the community.

- Fixed picking a hybrid and then a normal mushroom of the same base species not clearing the 'hybrid' selection in alchemists

- Hybrid powder/mushroom tooltips will now correctly list all seperate effects from the two mushrooms rather than a combined calculation.

A portion of the money made will be donated towards national and international amphibian, wetlands, and environmental charities to help keep our little green friends and their homes happy and healthy

This may change as I play more, but for now it is very straightforward. I can find things without resorting to going to a wiki and finding that Em excesso Rare Frog 1 and Super Common Frog 2 have a 1% chance of making a legendary secret species or something.

You can press space to ribbit and nearby frogs will ribbit back. Not sure what else the game does but definitely worth a try if that's your thing.  

-There is a pokedex-like page for the frogs, which helps you find variants and gives you really cute images of your frog species in their natural environment (an environment which might be a pile of other sleepy, tiny frogs).

If you used a lift key on the broken lift in climate control, you can now go and get it back by clicking on the lift.

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using the empyrean variant instead of the normal variant makes Pondmother cutscene stuck Mudborne Gameplay on only you going up instead of also the hat guy, even though the pondmother accepts the sleeping variant

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(if you're trying to use them to open Northern Pool you should instead look at INVERSE N along with the earlier mushrooms)

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